The revelations continue on one of the most anticipated games of the year
In a long and articulated interview released a few days ago to the editorial staff of OnMSFT (news website with focus on Microsoft products) John Mamais , head of studies CD PROJEKT Red , spoke about the highly anticipated game Cyberpunk 2077 , in particular of the futuristic setting in which the whole story takes place, of the acoustic system put in place really engaging thanks to the use of geometries, of the censorship problems that could arise in Australia for some scenes of violence of the type sexual and in which steroids are used, the delay of the launch according to the scheduled schedule (for a certain period we worked simultaneously with The Witcher 3: Wild Hunt ) and other technical features, just to make the title decidedly captivating and usable on different sites platforms.
Cyberpunk 2077 , remember Mamais, is a role-playing game, single player, where the protagonist can be completely created from scratch , including its genre without however reaching excesses, and very innovative under various aspects such as the reduction of the bobbing effect, the accentuation of the depth of field, the use of an RMD type screen system and the real-time global illumination system (the aim is to add more realistic lighting 3D scenes) that « we haven't really seen in its full beauty yet. No one in the public has seen how it's finally going to look. It's going to look more breathtaking than we’ve seen so far “. In addition, players can explore the whole world without necessarily having to kill someone and as far as gameplay is concerned, the investment that has been made in the number of people assigned to this task compared to the previous experience is underlined: « We don't have any simulator stuff or gameplay. In Witcher 3 we did the open-world elements very late in the development process when we only had two or three people working on it or something. Now there's, like, 15 people doing these open-world quests “.
The STS which are the stories of the street are also interesting, a way that allows you to explore the world and raise the level of the character: « I think there's around 75 street stories. Then there’s minor activities as well. The street stories are like little quests. There’s story but there’s not, like, advanced cinematic storytelling sequences so much. They're a way to explore the world and level-up your character “. Finally, when asked what the duration of the game can be to complete it entirely, Mamais's answer leaves no doubt: « We are not sure … yet … it's a little but risky toast the length of time “.