Casey Hudson's open letter to the players

Anthem , the MMO shooter of the Canadian BioWare, one year after its release, will be officially redesigned to deal with the various critical issues and observations that have been moved and regained the sympathy and trust of an audience that has not always had words of complacency towards him. The task of this announcement was entrusted to Casey Hudson , General Manager of the company, who after having covered the work done up to now to ensure greater stability of the title and make it more appealing from all points of view its gameplay wanted to underline the decision to make a complete revision of Anthem , therefore not a update, not an expansion, but a real novelty that will also keep in mind the suggestions received. The following steps are proof of this will.

« A year ago we were preparing to launch Anthem, a game that represented a great leap into new territory for us as a studio. It was an exhilarating and terrifying experience to go out into the world with something new and different, and we are grateful to all the players who accompanied us on the journey. It was exciting for us to see our players' creativity in designing custom Javelins and watch them master the flight and combat. I am so proud of the work done by the team in this game and at the same time there is much more that we would have liked from it. Over the past year, the team has worked hard to improve stability, performance and overall quality by offering three seasons of new content and functionality. We also heard your feedback that Anthem needs a more satisfying loot experience, better long-term progression and a more satisfying endgame. So we recognize that there is still a lot of fundamental work to be done to highlight the full potential of the experience and will require a more substantial reinvention of an update or expansion. In the coming months, we will focus on a longer-term redesign of the experience, in particular working to reinvent the main game cycle with clear objectives, motivating challenges and progress with significant rewards – preserving the fun of flying and fighting in a broad setting. science-fantasy. And to do it correctly we will do something that we would like to have done more the first time: give a development team time to test and experiment, focusing first on the gameplay. In the meantime, we will continue to run the current version of Anthem, but we will move away from the full seasons as the team works towards Anthem's future. We will continue the game with events, shop updates and review of the seasonal contents and past Cataclysms, starting from our anniversary which will be towards the end of the month. Creating new worlds is fundamental to our development mission, but it is not easy. Sometimes we succeed, sometimes we don't. What keeps us going is the support of players like you. Your feedback gives us indications on how we can improve and your passion spurs us on creativity. […] . “

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