Salvador can be counted as the most powerful character of Borderlands 2 in terms of damage output per second. The Gunzerker is perhaps the most appropriate character to tackle most Raids Boss and is specialized in optimizing the use of weapons, bullet regeneration and health regeneration
The result of a high-level build is literally a self-propelled tank capable of making scorched earth all around itself.
To make the most of every character of Borderlands 2 it is necessary to know in depth his abilities, the synergies between the various branches or which Class Mod should hold for the current build, in addition to Relics, shields or weapons
Below you can find our analysis of all the Salvador tree skills, with indications on the quality and synergies that can be implemented.
SKILL TREE – GENERAL CONCEPTS
Salvador's skill trees are immediately recognizable as a role, even if perfect calibration in terms of investment is a process that refines over time. Salvador is always in the balance between numerous bonuses and it is important to recognize which should be taken , since the most difficult part of any build of Salvador is precisely the selection of skills. In fact, his abilities are generally all very powerful and with not inconsiderable bonuses but you have to learn to measure out the skill points and select carefully and sometimes simply do more tests to understand the right balance.
The skill tree on the left, “Love for weapons” , has a single mission: damages . By investing points in this branch, Salvador obtains skills that enhance his offensive compartment and, in general, his effectiveness with firearms. This is the essential solution if you want to inflict the damage that distinguishes this powerful class.
The central skill tree, “Destruction” , responds to the need to extend as much of Salvador's skill as possible : Gunzerk . The benefits of Gunzerk are central to the proper functioning of Salvador, as it makes it less exposed to possible deadly attacks and allows it to do most of the damage. In essence, each build has to deal with this branch, since Gunzerk's buffs are too powerful to give up.
The skill tree on the right, “Muscles” , is strongly oriented to physical resistance, to energy regeneration and to increase movement speed . In order not to have a “glass cannon” Salvador, the Muscle branch provides everything needed to support survival on the battlefield.
ACTION SKILLS: GUNZERK
Gunzerk has multiple effects : first, it allows to take up a second weapon (eliminating the possibility of using optics), instantly restores the 50% of the energy , adds a resistance of 50% to damage enemies, constantly regenerating energy and ammunition with the exception of rockets and grenades . The weapons that are extracted during Gunzerk are respectively in the order in which they are equipped in the menu: the first with the second and the third with the fourth.
Activating Gunzerk can be both an attack and a defense strategy , as it increases the damage output but can also enter this mode to save themselves from death thanks to the regeneration of health.
Gunzerk has other “hidden” benefits that make Salvador even stronger than you think. During Gunzerk, the properties of some weapons yes mix , allowing very important combinations and almost always essential in order to play a Salvador to its fullest potential: embracing a Pimpernel or a Flakker , each pellet of the weapon will damage the weapon in the right hand, making these weapons very effective by placing the rocket launcher in the other hand, damage weapons for single highest shot of the game; Trespasser e Amigo Sincero will allow the strokes of the right-handed weapon to pass the enemy's shields (if any) and the Lady Fist's critical damage bonus, which amounts to a vertiginous 800%, also applies to the weapon in the right hand.
Moxxi's weapons, which convert part of the damage inflicted into health, are particularly effective. A Salvador that extends the duration of Gunzerk as much as possible and embraces the most effective of these weapons, the Grog Nozzle, is particularly tough.
In addition, with Gunzerk it is possible to revive an ally on the ground and continue firing with the weapon on the left, in addition to the fact that as soon as the same ability is activated, the weapons taken up by Salvador are instantly reloaded
SKILL TREE SEE: LOVE FOR WEAPONS
READY TO MAKE FIRE – 5 POINTS
By reloading the weapon, you get a temporary bonus to the rate of fire ( 5% for point spent ).
Ability evergreen which comes to a good 25% bonus cadence
QUICK EXTRACTION – 5 POINTS
Improves weapon change speed by and critical strike damage with all weapons for each point by 2%.
Not as important as Ready to fire due to the laudable bonuses to critical damage but rather interesting for its weapon change bonus. However, it can be worthy of investment if the bonuses increase through Class Mod appropriate.
I AM YOUR HUCKLEBERRY – 5 POINTS
Increases damage and reload speed of guns by 3% for each point spent.
Ability negligible , due to the limited nature of the proposed bonus guns. Even if you decide to build a build that uses only guns, there are other more worthy investments.
ME NEED ONE – 5 POINTS
After changing the weapon, the first shot fired gets 8% bonus damage per point spent.
Unless you decide to optimize your damage output beyond the necessary limit, this ability is not fundamental even if the bonus is particularly powerful if you are without Gunzerk and you change weapons after contaminating an enemy . Works particularly well with Rapid extraction .
DIVERGENT SIMILARITY – 5 POINTS
Gunzerkando with two weapons of the same type si gets a bonus to damage , while if you use two verse-type weapons, you get a precision bonus (both bonuses are of 6% per point spent ).
Divergent likeness is one of those skills must-have , since it is a pure advantage. If you have two identical weapons, 5 points spent constitute a fixed increase of 30% of the damage with both weapons, while if two different weapons are used, the corresponding increase precision is still important, especially if you decide to take advantage of the property of Pimpernel or Lady Fist (a sniper rifle) reported above.
AUTORICARICA – 1 POINT
After killing an enemy, the equipped weapon recharges instantly. If you change weapon after activating Self-Recharge, it activates Ready to fire .
This milestone tends to be ignored due to the proximity of a decidedly much more powerful skill that conflicts with it, Final Strike .
FINAL STROKE – 5 POINTS
The last shot fired by the magazine gets a bonus damage based on the size of the magazine. The damage increases by 8% for each bullet of the magazine, reaching a maximum of 80%.
This ability comes to inflicting the 400% of the weapon's bonus damage and is one of the most important abilities of an offensive-oriented Salvador, especially if combined with Inconceivable e Full to the brim , which we will illustrate a little later. With the right class Mods, the bonus increases further
DEVASTATION – 5 POINTS
Killing skill which provides cadence of fire and bonus critical damage after the killing of an enemy, respectively 8% bonus cadence and 5% critical damage bonus per point spent.
Excellent ability that makes Salvador even more aggressive after killing an enemy.
WOUNDED BUT NOT DEAD – 1 POINT
Allows you to activate Gunzerk also in Fight for life.
Ability always useful from every point of view and excellent in any light. The strength of this particular skill is offset by the fact that to get there, you need to invest a good number of points.
CONTINUE TO GIVE US INSIDE – 5 POINTS
While the Gunzerk skill is recharging, Salvador gets the 5% grenade damage and weapon bonus for point spent and 6% melee damage per point spent .
Usually we tend to spend points in this skill only at low levels, when Salvador is not yet at full potential and cannot count on the support of the branch Devastation , which allows Gunzerkare as often as possible. However, the grenade damage and weapon damage bonuses of this skill are very interesting. More than negligible, however, is the bonus for melee damage
In general, you can enjoy of this bonus for the maximum 42 seconds , the cooldown time of Gunzerk without modifiers. Not really optimal but not even completely useless.
EXAGGERING IS GOOD – 1 POINT
When you kill an enemy, you get a bonus for weapon damage equal to the amount of excess damage inflicted on the killed enemy .
Milestone with disarming brute power. Salvador can inflict excess damage from a newly killed enemy as bonus damage, keeping it under a constant buff to damage . If, then, you decide to kill an enemy with a rocket launcher boosted by a final blow, there is no enemy who escapes Salvador's destructive fury.
SKILL TREE BLU: DESTRUCTION
UNMATCHABLE – 5 POINTS
The shots have the possibility of not consuming ammunition . The lower the health and shields of Salvador, the greater the possibility (up to a maximum of 10% for point spent).
This means that the bonus is maximum when you are in Fight for life , when the character is virtually dead but with a few seconds of chance to get up with a kill. With 5 points invested, we have up to 50% of possibility of firing free shots and what makes it inconceivable is precisely his synergy with Final Strike , since the possibility exists that the free hit is just the shot boosted by that skill.
Sometimes, you have the possibility of cheating a real sequence of Final Strike , with devastating results .
FULL UP TO THE RIB – 5 POINTS
Increase the magazine of all weapons and increase the maximum capacity of the ammunition of each type, respectively of 5% and 3% for each skill level.
Having larger loaders will reach the quota needed to get the maximum from Final Shot and have a more substantial supply of ammunition it is an advantage of undeniable and fundamental utility.
ISSUE OF REFLECTIONS – 5 POINTS
Increase respectively of 4% and 5% for each point the speed of recharge and melee damage of Salvador.
A high charging speed does nothing more than optimize Gunzerk time and it is therefore important to invest points in this skill even for this aspect only , since the fonus of Salvador is not the melee
IT LASTS MORE – 5 POINTS
Increase by 3 seconds for invested point the duration of Gunzerk .
Needless to prolong: always useful skill.
I'M ALREADY READY – 5 POINTS
Increases Gunzerk's recharge rate by 5% for each point spent
Another very useful skill that allows you to enjoy the benefits of Guznerk's ability more often. In sharp contrast to Continue to give us, it remains, however, the best choice, given that the benefits of Gunzerk far outweigh those of the above mentioned ability
BALANCE LIKE THE ROCK – 1 POINT
Reduces the recoil of 80% with both weapons while you Gunzerka . Furthermore, each shot has the possibility of 30% to improve accuracy of equipped weapons
This is an always useful skill when it comes to Gunzerk. This milestone makes it really easy to center enemies without the help of optics even if it has only a reserve : the stabilization effect and of precision has a inverse effect with the Hyperion weapons , causing, on the other hand, a loss of stability and precision, which is then recovered only in following. Therefore it is necessary to pay attention to which weapons are included in the build and to take into account this hidden effect hidden .
5 OR 6 SHOTS – 5 POINTS
Killing skill that gives the ability to add bullets into the magazine rather than consuming them every time an enemy is killed . The possibility is 5% for each point spent
Another skill on which we tend not to invest points at high levels, due to conflicts with Final Strike. However, if you opt for a pure build, in simpler ways, it is a great skill that, along with Inconceivable , allows to have very large magazines and a greater optimization of the time of the Gunzerk ability .
YIPPEE KI YAY – 5 POINTS
By killing an enemy during Gunzerk, yes extends Gunzerk's duration by 0.3 seconds per point spent.
Another very useful skill as it extends the time you enjoy the benefits of Gunzerk.
DOUBLE FUN – 1 POINT
When Gunzerk is active, Salvador throws 2 grenades at the cost of one .
Another skill always useful and always very powerful .
DO YOU WANT SOME'? – POINTS
Firing at an enemy reduces Gunzerk's recharge time by 0.6 seconds for each point spent . This bonus is applied every three seconds
Another important skill for the correct functioning of Salvador, which reduces the recharge time of the skill by 3 seconds every 3 seconds, effectively halving the cooldown. If enough kills are done, combining the effects of It lasts longer e Yippee ki yay , you will often have the skill of Gunzerk already loaded as soon as you finish Gunzerk .
CONTINUES TO SHOOT – 1 POINT
While Gunzerk is active, the more you hold the trigger, the faster Salvador shoots and reloads his weapons. The bonuses reach up to 88% of rate of fire and 25% of reload speed bonus .
Milestone, and skill, further powerful. Salvador can enjoy very large magazines thanks to Autoricarica, Inconcepibile and 5 or 6 shots and therefore can reach the maximum bonus of this skill with extreme simplicity , becoming even more powerful.
RED SKILL TREE: MUSCLES
HARD TO KILL – 5 POINTS
Increases by 4% the maximum health for each point spent and confers a regeneration energy equal to 0.1% per second for each point.
Having extra health and a constant regeneration added to a possible regeneration while in Gunzerk is optimal to add more survive ability . Must haves whenever investing points in the Muscle branch.
STIMULUS – 5 POINTS
When Salvador suffers damage, for a few seconds he increases his movement speed by 6% and the recharge rate by 5% for each point spent
This is nothing particularly useful, given that much of Salvador's resistance is given mainly by the regeneration of health. This skill is mostly an extra convenience but it is nothing essential.
ASBESTO – 5 POINTS
For each point invested, the duration of negative statuses is reduced by 8%
Very useful skill, which can increase the effect up to 88% less duration. All damage over time and contaminated status will no longer be a problem, making this skill very useful for increasing Salvador's elemental resistance.
However, in high difficulty modalities such as the UVHM ei OP levels , invest in Asbestos is a surplus that is not convenient, since the blows of the enemies are able to send the player to fight for life with ease without it being applied damage over time. In the latter case, it is worth investing points only on particular occasions, such as against Pyro Pete or in any case for reducing the duration of the slag .
THEY ARE A TURNOVER FORCE – 5 POINTS
This killing ability gives the 4% resistance to damage for each point spent
With a bonus that goes up to 20% of damage reduction , this skill can be very powerful in standard modes. Again, as the methods progress, the bonus turns out to be rather negligible and not particularly effective.
Usually, in high difficulty, survival is entrusted to energy regeneration through skill and thanks to Grog Nozzle .
I HAVE NO TIME TO BLOOD – 5 POINTS
While in Gunzerk, yes regenerates up to 0.8% of total health per point spent. The lower the health, the greater the bonus.
This ability, on the other hand, can be an excellent safe-conduct in critical situations and takes full advantage of the mechanics of Health Gating . Adding to the natural regeneration of Gunzerk and Hard to kill , in addition to a possible Grog Nozzle , will give Salvador considerable resistance
PAUGH OF PAIN – 1 POINT
Priority ability to melee. With a cooldown of 15 seconds , Salvador can deliver a punch that inflicts 300% of melee damage e drives enemies away in the direction of the attack
Fist of pain can be useful on some occasions, mainly due to its remarkable knockback .
Removing enemies is very useful, especially when you don't want to suffer close combat attacks when you they are cliffs where you can push enemies or simply as an anti-panic move when the situation can get very excited.
The push of Fist of pain is very useful in the raid of Mastro Gee thanks to its effectiveness in pushing the boss over its own acid pools.
Keep in mind that this skill is very situational and often its usefulness depends on the player's playing style.
WITHOUT PROTECTION – 5 POINTS
When the shield is unloaded, Salvador gets the 7% bonus fire rate for each point spent.
Without protection it is one of the most useful offensive abilities of Salvador, since it reaches to increase the rate of fire up to 35% without class Mod modifiers. One often invests in this skill when one uses the Rough Rider , unique shield of blue rarity that has 0 charge, to always enjoy the bonus at the rate of fire.
However, this combo is not possible if you use class Mods that increase the points of No Protection, as they all decrease the maximum capacity of the shield, triggering a bug that leads the game to not recognize the Rough Rider as equipped and thwarting the build.
UNSTABLE – 5 POINTS
Adds the 10% of movement speed while in Gunzerk
Excellent ability that provides a greater bonus than Stimulus and does not need to take damage to activate. The utility is relative, for the same reasons, unless you decide to create a build focusing on the speed of movement.
I DO ON THE SERIOUS – 5 POINTS
Adds up to 8% weapon damage per point spent based on how low the health is of Salvador.
I am serious can be an excellent skill, if it were not in constant conflict with all the regeneration skills mentioned above. However, at high difficulties, especially taking advantage of Rough Rider and the mechanics of Health Gating , Salvador can enjoy bonus damage in rather constant manner
However, it is worth spending points only if you don't know where to invest them, for a damage-oriented build, as it is better to invest more in Love for weapons.
SEXY TIRANNOSAUR – 5 POINTS
Taking damage provides Salvador with a regeneration of 0.4% maximum health per second per level. This affect triggers every 5 seconds
Another very powerful health regeneration ability, which at maximum level (and increased, thanks to the right mod) gets to restore an excellent part of health, effectively reducing the damage suffered
MADE UNDER BROTHER – 1 POINT
While in Gunzerk, you can press the action skill key again to restore all energy, provoke enemies and further increase damage resistance for short time .
This can be done once for activation of Gunzerk.
Damage reduction is a bonus that is anything but laughable, equal to 250%, which is added to the already existing resistance of Gunzerk and possibly to other resistances given by equipment and skills such as I am an overwhelming force, which can lead to the reduction of damages up to 320%.